By Ernest Cline
Zack Lightman has spent his lifestyles dreaming. Dreaming that the genuine international can be a little extra just like the numerous science-fiction books, videos, and videogames he’s spent his lifestyles eating. Dreaming that at some point, a few tremendous, world-altering occasion will shatter the monotony of his humdrum life and whisk him off on a few grand space-faring experience.
yet hello, there’s not anything fallacious with a bit escapism, correct? in any case, Zack tells himself, he is familiar with the adaptation among myth and truth. He is familiar with that right here within the actual global, aimless teenage avid gamers with anger matters don’t get selected to avoid wasting the universe.
after which he sees the flying saucer.
Even stranger, the unidentified flying object he’s gazing is instantly out of the videogame he performs each evening, a highly renowned on-line flight simulator referred to as Armada—in which avid gamers simply ensue to be preserving the earth from alien invaders.
No, Zack hasn’t misplaced his brain. As very unlikely because it turns out, what he’s seeing is all too actual. And his skills—as good as these of hundreds of thousands of avid gamers around the world—are going to be had to retailer the earth from what’s approximately to befall it.
It’s Zack’s likelihood, eventually, to play the hero. yet even throughout the terror and excitement, he can’t aid considering again to all these science-fiction tales he grew up with, and brooding about: Doesn’t whatever approximately this state of affairs look a little…familiar?
without delay gleefully embracing and brilliantly subverting science-fiction conventions as in simple terms Ernest Cline might, Armada is a rollicking, excellent mystery, a vintage coming of age event, and an alien invasion story like not anything you’ve ever learn before—one whose each web page is infused with the pop-culture savvy that has helped make Ready participant One a phenomenon.